PainPoint

PainPoint

UX Design and Entrepreneurial Project

During the fall of 2024, I began my Thesis 1 individual project at Parsons School of Design with a simple but frustrating truth:

Planning events is way harder than it needs to be. It so happened that I was working part-time at a boutique event agency in New York City, and I saw firsthand how overwhelming the process could be, not just for clients, but for planners, vendors, and venues too. That insight led me to create PainPoint, a digital tool designed to streamline the event planning process from both sides. I used primary and secondary research, industry interviews, probe kits, and systems mapping to uncover where the biggest breakdowns were happening. To validate the concept, I created an industry map of over 100+ companies and made sure this wasn’t just a ‘want’, but a ‘need’ for users. The result was a clickable mobile prototype with a UX-focused design that reflected months of research, testing, and iteration. PainPoint was built not just to organize events, but to take the stress out of them.

Prototype Demo Video

Project Overview

Capstone 1: Final Appendix by Gabriel Gononsky